Siofra River: A Level Design Analysis
Elden Ring case study of how the dynamics of tension and release create memorability.
Waiting for publication — full text cannot be uploaded yet for legal reasons.
Research-focused writing on game engineering, level design, and player experience framing.
Both works are currently awaiting publication and are unavailable to upload for legal reasons.
Elden Ring case study of how the dynamics of tension and release create memorability.
Waiting for publication — full text cannot be uploaded yet for legal reasons.
A framework for deriving patterns from intended player experiences.
Waiting for publication — full text cannot be uploaded yet for legal reasons.