Academic Papers

Research-focused writing on game engineering, level design, and player experience framing.

Both works are currently awaiting publication and are unavailable to upload for legal reasons.

Siofra River: A Level Design Analysis

Elden Ring case study of how the dynamics of tension and release create memorability.

Ismail Adiyaman, Chrysa Bika, Daniel Dyrda 2024
Game Analysis Level Engineering Psychology Elden Ring

Waiting for publication — full text cannot be uploaded yet for legal reasons.

Game Design Patterns: A DDE Based Approach to Pattern Creation.

A framework for deriving patterns from intended player experiences.

Ismail Adiyaman 2026
Game Design Game Analysis Patterns Experience-Driven-Design

Waiting for publication — full text cannot be uploaded yet for legal reasons.