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Ismail Adiyaman
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Munich, Germany · Portfolio · Index

Ismail Adiyaman

I am a computer scientist from TUM, trained in Games Engineering. I make games, software, and art. Each lives on separate pages, so you only read what you came for.

01
Game Development I lead a team building a game, and I research why games are memorable.
  • I am team lead and main programmer on Elixir of Eternity
  • I published level design research at FDG '26
  • I placed in the top 100 for visuals of 7,500+ at GMTK Jam 2024
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02
Computer Science My TUM computer science degree, and the projects that prove I use it.
  • I hold a BSc in Informatik: Games Engineering from TUM Munich
  • I hand-built a keyboard: hardware, ZMK firmware, my own layout
  • I ship apps that my friends and I use every day
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03
Art I make concept art, illustration, and posters, mostly for games.
  • I paint posters for exhibited and jam-winning games
  • My concept art became game work
  • I paint for commission and for its own sake
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Ismail Adiyaman

Munich, Germany. BSc Informatik: Games Engineering, TUM.

Elsewhere

  • github.com/Theodmer
  • linkedin.com/in/ismail-adiyaman
  • theodmer.itch.io

Write

  • The contact page

© 2026 Ismail Adiyaman Set in Playfair Display, Source Serif 4 & IBM Plex Mono No framework runtime · updated September 2026