Graphics / Tech Art Start here
Cannon Blast
Pirate prototype, VFX and environment
A cannon blast taken from concept sketch to shipped effect, plus the water shader and sky the prototype is lit by. Drawn first, then built in Shader Graph.
A prototype, and only the visuals are mine: the ships, UI, gameplay and camera were placeholders built by others or dropped in to have something to shoot at.
- Unity
- VFX
- Shader Graph
- Environment
- Concept art
How it was built Close
What I built
- The cannon blast: I drew the effect as concept art first, then built it in Unity with Shader Graph and a particle system to match the drawing, from the muzzle flash through the smoke bloom to the debris.
- The ocean shader the whole scene sits on, with the wave motion, colour depth and shoreline foam.
- The skybox and environment lighting that give the prototype its golden-hour look.
How
- The concept came before the graph. Deciding the silhouette, the timing and the colour break on paper meant the shader work was execution rather than exploration.
- Shader Graph rather than hand-written HLSL here, because the effect needed to stay editable by teammates who do not read shader code.
Role
A prototype, and only the visuals are mine: the ships, UI, gameplay and camera were placeholders built by others or dropped in to have something to shoot at.