Games

This section highlights selected games where I contributed across design, art direction, and production support. Use the buttons below to switch between projects.

Blue Yellow Green

Blue Yellow Green

★ GMKT Gamejam 2024 top 100 visuals!

Platformer Godot

Play as a cube with three different sizes to overcome tricky platforming challenges with increasing difficulty and complexity. Each shape has its own unique skills.

Art Director Level Designer Game Designer Programming Support

Contribution focus: visual identity, level readability, and gameplay iteration support.

Nightmare Slayer

Nightmare Slayer

★ Exhibited at gamescom!

Metroidvania Unity

A fast-paced metroidvania with upgrades such as a grappling hook where you play as a nightmare slayer, switching between the real world and the dream world. Cleanse the village from the nightmares that plague it.

Art Director Creative Director Background Artist Game Designer

Contribution focus: world mood, creative direction, and gameplay-feel alignment.

Together at Last

Together at Last

★ Developed in 1st semester!

3D Co-op Platformer Unity

Co-op game where you play as either a water droplet or a fire droplet and try to meet your partner while going through unique challenges, different for each player.

Art Director Materials Artist Shader Artist 3D Assets

Contribution focus: material language, shaders, and cooperative world presentation.

Wake Up

Wake Up

★ Semester Gamejam "Best Visuals"!

Puzzle Game Unity

This is the first game I developed and it has a special place in my heart. You are in a weird loop, dreams within dreams. Can you break free and make it stop?

Art Director Character Animator

Contribution focus: first-project visual direction and character expression.