This section highlights selected games where I contributed across design, art direction, and production support. Use the buttons below to switch between projects.
Blue Yellow Green
★ GMKT Gamejam 2024 top 100 visuals!
Play as a cube with three different sizes to overcome tricky platforming challenges with increasing difficulty and complexity. Each shape has its own unique skills.
Contribution focus: visual identity, level readability, and gameplay iteration support.
Nightmare Slayer
★ Exhibited at gamescom!
A fast-paced metroidvania with upgrades such as a grappling hook where you play as a nightmare slayer, switching between the real world and the dream world. Cleanse the village from the nightmares that plague it.
Contribution focus: world mood, creative direction, and gameplay-feel alignment.
Together at Last
★ Developed in 1st semester!
Co-op game where you play as either a water droplet or a fire droplet and try to meet your partner while going through unique challenges, different for each player.
Contribution focus: material language, shaders, and cooperative world presentation.
Wake Up
★ Semester Gamejam "Best Visuals"!
This is the first game I developed and it has a special place in my heart. You are in a weird loop, dreams within dreams. Can you break free and make it stop?
Contribution focus: first-project visual direction and character expression.